Overriding Text and Entity Values for a 'custom map'
Sometimes it becomes necessary to add text strings into a specific map - such as objective text or dialog text. Or sometimes you want to alter the various properties of a projectile for that particular map - or override the availability of things. Or give things more hitpoints/less or change build speeds and other properties, for that map. To do so we override game established values, by placing CSV files in the map's folder.
localstrings.csv - overrides strings (gui and stuff, and scripts that show up on the gui)
mapentdata.csv - overrides entity data
More to come...