How to create minimaps for your maps

In other words, push button receive minimap. The minimap is not going to be as good as a professional artist-done manual one, but its quite usable. Feel free to hand edit the PNG file it makes, and save over the DDS. Just don't scale things. Minimaps should be saved as 1024x1024 DXT5 images with alpha.

If your video card does not support DXT5 conversion

Some computers do not have a video card equipped with DXT5 capability. In this situation, the Map Editor should still save the PNG file in the folder for you, but will be unable to automatically convert it to DDS. This you will have to do yourself. Luckily, there are completely free DDS plugins for photoshop, which, once installed, will appear in the 'save as' dialog. Choose DXT5 as the format. link to completely free nVidia DDS plugin pack for photoshop

There are also similar plugins for The GIMP (completely free image manipulation package), and others as well. Some can even use the above Photoshop DDS plugins for themselves.

Minimaps should always be in the same folder as your map.

Minimaps must always be called <mapname>_mm.dds(Although we might change this to also accept PNG and TGA in the near future).




--- OLD INFORMATION IS BELOW ---- Do not use except for curiosity's sake ----

It is recommended that you only create a final minimap when you’re done with the map and intend it to be played properly (Else you’d have to remake one each time).

Making a minimap is currently always done manually. The most important thing is to get the image correctly captured and scaled so that positions of objects match up with their positions in the game world.

We’ll use a screenshot taken of your map in the map editor to make sure everything perfectly lines up.

Step 1: Capture the map overhead image

Step 2: Make the minimap based on the overhead image.

Things that will break your minimap

Creating Minimaps (last edited 2007-06-25 22:23:47 by VekTuz)